Quartermaster General: WW2 Total War Expansion

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The base game largely focuses on providing a “what if” narrative of World War 2 by abstractly portraying the real history and capabilities of the combatants. In Total War, many of the cards represent alternate histories, like Sea Lion, the invasion of Britain that never happened; or the development of Landkreuzers, German 1000-ton tanks. We’ve all had our ups and downs with expansions for our favorite games; nobody wants new mechanics that just end up obscuring the fun part. What Total War strives to do is focus on the fun part. You will immediately appreciate the explosion of new card combos created by Total War – essentially magnifying the best part of the game. Total War increases the number of cards you utilize by about a third (33%), while adding only about 10 minutes to a game, about 10% more than usual. In addition, you’re going to have a much larger choice of cards, since you’re likely to be drawing more than one card per turn - every turn since you’ll feel pressure to discard. The net effect is a major tempo upsize so the tension level goes through the roof! Ages 13+, 2-6 Players, 90-120 minutes playing time

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